#01The Binding of Isaac: Rebirth
2021Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
Browse accepted games built around the roguelite structure, with roots, subgenres, and related discovery paths kept visible.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#02Primary genreShooter › Third-Person Shooter
Supporting signalsRoguelite
#03Play styleShooters
Supporting signalsShooters · Roguelite · Roguelike
Run-based play with shooting.
#04Primary genreAction › Shoot 'em Up
Supporting signalsRoguelite · Shopkeeping · Procedural Generation
#05Play styleShooters / Survivors & horde action
Supporting signalsShooters · Survivors & horde action · Roguelite
Run-based play with shooting and horde survival.
#06Play styleShooters
Supporting signalsShooters · Roguelite
Run-based play with shooting.
#07Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelike
Run-based play with direct action combat and shooting.
#08Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#09Play styleAction platformers
Supporting signalsAction platformers · Roguelite · Roguelike
Run-based play with platforming.
#10Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#11Play styleShooters
Supporting signalsShooters · Roguelite · Roguelike
Run-based play with shooting.
#12Play styleShooters
Supporting signalsShooters · Roguelite
Run-based play with shooting.
#13Play styleShooters
Supporting signalsShooters · Roguelite · Procedural Generation
Run-based play with shooting.
#14Play styleShooters
Supporting signalsShooters · Roguelite · Roguelike
Run-based play with shooting.
#15Play styleShooters
Supporting signalsShooters · Roguelite
Run-based play with shooting.
#16Primary genreShooter › Twin-Stick Shooter
Supporting signalsRoguelite · Exploration
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#17Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#18Play styleShooters
Supporting signalsShooters · Roguelite
Run-based play with shooting.
#19Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#20Play styleShooters
Supporting signalsShooters · Roguelite · Crafting
Run-based play with shooting.
#21Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#22Play styleShooters
Supporting signalsShooters · Roguelite
Run-based play with shooting.
Observed alongside this lens
Why these games appear
Run-based play with procedural variation and meaningful persistent progression between attempts.
Include when
Short repeatable runs contain procedural or variable content and meaningful persistent unlocks, upgrades, or meta-progression between attempts.
Leave out when
Do not include a game merely because it has random levels; the repeatable run-plus-persistent-progression loop must be central.