#01Subnautica
2018Play styleSurvival conditions / Crafting / Base building
Supporting signalsSurvival · Open World · Crafting
Survival with survival conditions, crafting, base building.
Find games built around managing supplies and surviving environmental pressure. Choose crafting, base building, survival conditions, and supported solo or co-op play.
Find your kind of game
Keep yourself supplied as the world puts pressure on your food, water, oxygen, or other conditions. Look for crafting, base building, or games with a dedicated survival mode. Horror themes and enemy waves alone do not establish this loop.
38 games before play-style filters. Filters combine. Games with unconfirmed details remain in All, and a game can support several activities or play modes. Start with all years to include older classics.
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleSurvival conditions / Crafting / Base building
Supporting signalsSurvival · Open World · Crafting
Survival with survival conditions, crafting, base building.
#02Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Open World · Sandbox
#03Play styleSurvival conditions / Crafting / Co-op available
Supporting signalsSurvival · Sandbox · Crafting
Survival with survival conditions, crafting, co-op available.
#04Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Open World · Crafting
#05Primary genreSimulation › Survival Sim
Supporting signalsSurvival
#06Play styleSurvival conditions / Co-op available
Supporting signalsSurvival · Sandbox
Survival with survival conditions, co-op available.
#07Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Open World · Crafting
#08Primary genreSimulation › Colony Sim
Supporting signalsSurvival
#09Primary genreStrategy › City/Settlement Builder
Supporting signalsSurvival
#10Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Crafting · Base Building
#11Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Open World · Crafting
#12Primary genreSimulation › Space Sim
Supporting signalsSurvival · Sandbox · Open World
#13Play styleMelee combat / Survival conditions / Crafting / Base building
Supporting signalsSurvival · Crafting · Resource Management
Survival with melee combat, survival conditions, crafting, base building.
#14Primary genreStrategy › City/Settlement Builder
Supporting signalsSurvival · Exploration
#15Play styleSurvival conditions / Solo play
Supporting signalsSurvival · Sandbox · Exploration
Survival with survival conditions, solo play.
#16Play styleSurvival conditions
Supporting signalsSurvival · Crafting · Exploration
Survival with survival conditions.
#17Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Crafting · Base Building
#18Play styleSurvival conditions / Co-op available
Supporting signalsOpen World · Survival · Crafting
Survival with survival conditions, co-op available.
#19Primary genreStrategy › City/Settlement Builder
Supporting signalsSurvival · Farming · Relationships
#20Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Resource Management · Exploration
#21Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Open World · Resource Management
#22Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Crafting · Base Building
#23Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Open World · Sandbox
#24Primary genreSimulation › Survival Sim
Supporting signalsSurvival · Crafting · Base Building
Observed alongside this lens
Why these games appear
Sustained resource, condition, shelter, or environmental pressure is a central progression structure; survival is the loop, not just the story context.
Include when
The player repeatedly manages supplies, conditions, shelter, or environmental risks as a central progression loop, including survival-simulation hybrids such as Valheim.
Leave out when
Do not assign Survival to Survival Horror, Survivor Action, or a story that merely uses survival language when resource and environmental pressure do not organize repeatable play.