#01Subnautica
2018Play styleSurvival conditions / Crafting / Base building
Supporting signalsSurvival · Open World · Crafting
Survival with survival conditions, crafting, base building.
Find games built around managing supplies and surviving environmental pressure. Choose crafting, base building, survival conditions, and supported solo or co-op play.
Find your kind of game
Keep yourself supplied as the world puts pressure on your food, water, oxygen, or other conditions. Look for crafting, base building, or games with a dedicated survival mode. Horror themes and enemy waves alone do not establish this loop.
38 games before play-style filters. Filters combine. Games with unconfirmed details remain in All, and a game can support several activities or play modes. Start with all years to include older classics.
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleSurvival conditions / Crafting / Base building
Supporting signalsSurvival · Open World · Crafting
Survival with survival conditions, crafting, base building.
#02Play styleSurvival conditions / Crafting / Co-op available
Supporting signalsSurvival · Sandbox · Crafting
Survival with survival conditions, crafting, co-op available.
#03Play styleMelee combat / Survival conditions / Crafting / Base building
Supporting signalsSurvival · Crafting · Resource Management
Survival with melee combat, survival conditions, crafting, base building.
#04Play styleSurvival conditions / Crafting
Supporting signalsSurvival · Crafting
Survival with survival conditions, crafting.
#05Play styleSurvival conditions / Crafting / Base building
Supporting signalsSurvival
Survival with survival conditions, crafting, base building.
Observed alongside this lens
Why these games appear
Sustained resource, condition, shelter, or environmental pressure is a central progression structure; survival is the loop, not just the story context.
Include when
The player repeatedly manages supplies, conditions, shelter, or environmental risks as a central progression loop, including survival-simulation hybrids such as Valheim.
Leave out when
Do not assign Survival to Survival Horror, Survivor Action, or a story that merely uses survival language when resource and environmental pressure do not organize repeatable play.