#01Slay the Spire
2019Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
Browse accepted games built around the roguelite structure, with roots, subgenres, and related discovery paths kept visible.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#02Play stylePoker & score-building / Deckbuilding
Supporting signalsPoker & score-building · Deckbuilding · Roguelike
Run-based play with poker or scoring combinations and deck or pool building.
#03Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite · Roguelike
Run-based play with deck or pool building.
#04Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#05Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#06Play styleAction combat / Deckbuilding
Supporting signalsAction combat · Deckbuilding · Roguelite
Run-based play with direct action combat and deck or pool building.
#07Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#08Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite
Run-based play with deck or pool building.
#09Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#10Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite · Roguelike
Run-based play with deck or pool building.
#11Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite · Roguelike
Run-based play with deck or pool building.
#12Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite
Run-based play with deck or pool building.
Observed alongside this lens
Why these games appear
Run-based play with procedural variation and meaningful persistent progression between attempts.
Include when
Short repeatable runs contain procedural or variable content and meaningful persistent unlocks, upgrades, or meta-progression between attempts.
Leave out when
Do not include a game merely because it has random levels; the repeatable run-plus-persistent-progression loop must be central.