#01Slay the Spire
2019Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
Find your next run: action combat, card battles, poker combinations, platforming, shooting, and strategic challenges in one evolving collection.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#02Play styleTactics & management
Supporting signalsTactics & management · Roguelike · Shopkeeping
Run-based play with tactical or management decisions.
#03Primary genreStrategy › City/Settlement Builder
Supporting signalsRoguelite
#04Play styleTactics & management
Supporting signalsTactics & management · Roguelite · Farming
Run-based play with tactical or management decisions.
#05Primary genreStrategy › Turn-Based Tactics
Supporting signalsRoguelite · Procedural Generation
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#06Play styleTactics & management
Supporting signalsTactics & management · Roguelite
Run-based play with tactical or management decisions.
#07Play styleTactics & management
Supporting signalsTactics & management · Roguelike
Run-based play with tactical or management decisions.
#08Play styleTactics & management / Traditional roguelikes
Supporting signalsTactics & management · Traditional roguelikes · Roguelike
Run-based play with tactical or management decisions and traditional roguelike play.
#09Play styleAction combat / Tactics & management
Supporting signalsAction combat · Tactics & management · Roguelike
Run-based play with direct action combat and tactical or management decisions.
#10Primary genreStrategy › Run-Based Strategy
Supporting signalsRoguelite
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#11Play styleTactics & management
Supporting signalsTactics & management · Roguelite · Roguelike
Run-based play with tactical or management decisions.
#12Play styleTactics & management
Supporting signalsTactics & management · Roguelite · Farming
Run-based play with tactical or management decisions.
#13Play styleTactics & management
Supporting signalsTactics & management · Roguelike · Crafting
Run-based play with tactical or management decisions.
#14Primary genreStrategy › Run-Based Strategy
Supporting signalsRoguelite · Base Building · Resource Management
Why these games appear
Games built around repeated attempts, changing possibilities, and learning or progression between runs.
Include when
A reviewed classification or a verified publisher description establishes the roguelike or roguelite structure. Play styles have their own supporting evidence.
Leave out when
Random generation, retries, or upgrades alone do not establish membership. A scoring game does not automatically belong among card battlers.