#01Darkest Dungeon
2016Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
Find your next run: action combat, card battles, poker combinations, platforming, shooting, and strategic challenges in one evolving collection.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
#02Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike · Survival
Run-based play with traditional roguelike play.
#03Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike · Crafting
Run-based play with traditional roguelike play.
#04Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
#05Play styleTactics & management / Traditional roguelikes
Supporting signalsTactics & management · Traditional roguelikes · Roguelike
Run-based play with tactical or management decisions and traditional roguelike play.
#06Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
#07Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike · Mystery
Run-based play with traditional roguelike play.
#08Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
#09Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
#10Play styleAction combat / Traditional roguelikes
Supporting signalsAction combat · Traditional roguelikes · Roguelite
Run-based play with direct action combat and traditional roguelike play.
Why these games appear
Games built around repeated attempts, changing possibilities, and learning or progression between runs.
Include when
A reviewed classification or a verified publisher description establishes the roguelike or roguelite structure. Play styles have their own supporting evidence.
Leave out when
Random generation, retries, or upgrades alone do not establish membership. A scoring game does not automatically belong among card battlers.