Wanderburg
Upcoming · 2026Primary genreSimulation › Survival Sim
Supporting signalsOpen World · Survival · Roguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
Find your next run: action combat, card battles, poker combinations, platforming, shooting, and strategic challenges in one evolving collection.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
Primary genreSimulation › Survival Sim
Supporting signalsOpen World · Survival · Roguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#146Primary genreStrategy › Run-Based Strategy
Supporting signalsRoguelite · Base Building · Resource Management
#147Primary genreStrategy › Deckbuilding Strategy
Supporting signalsRoguelike
#148Primary genreStrategy › Deckbuilding Strategy
Supporting signalsRoguelike
#149Primary genreStrategy › Turn-Based Strategy
Supporting signalsRoguelike · Exploration
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#150Play styleAction combat / Traditional roguelikes
Supporting signalsAction combat · Traditional roguelikes · Roguelite
Run-based play with direct action combat and traditional roguelike play.
#151Primary genreAction › Survivor Action
Supporting signalsRoguelite · Survivor-like
#152Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#153Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite · Roguelike
Run-based play with deck or pool building.
#154Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#155Supporting signalsRoguelite
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#156Supporting signalsRoguelite
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#157Supporting signalsRoguelite
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#158Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#159Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
#160Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#161Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelike
Run-based play with direct action combat and shooting.
#162Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite
Run-based play with deck or pool building.
#163Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#164Play styleAction combat
Supporting signalsAction combat · Roguelite
Run-based play with direct action combat.
#165Supporting signalsRoguelite
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#166Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelike
Run-based play with deck or pool building.
#167Supporting signalsRoguelite
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#168Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
Why these games appear
Games built around repeated attempts, changing possibilities, and learning or progression between runs.
Include when
A reviewed classification or a verified publisher description establishes the roguelike or roguelite structure. Play styles have their own supporting evidence.
Leave out when
Random generation, retries, or upgrades alone do not establish membership. A scoring game does not automatically belong among card battlers.