82 accepted games carry both roots.
Open comparisonCheckpointDB taxonomy / extended index
The gameplay index.
Browse roots, frameworks, and curated paths with definitions, counts, and example games.
01 / broadest promise
Gameplay roots
13 entries
Action Execution-focused games built around reflexes, timing, movement, or combat.
109 accepted games ↗ 02 A
Action-Adventure Games that balance real-time action with exploration, traversal, and adventure progression.
97 accepted games ↗ 03 R
RPG Games centered on character growth, builds, equipment, statistics, and consequential role-playing progression.
213 accepted games ↗ 04 S
Strategy Games centered on planning, resource allocation, positioning, and multi-unit or systemic decision-making.
99 accepted games ↗ 05 S
Simulation Games centered on operating, managing, inhabiting, or experimenting with modeled systems.
343 accepted games ↗ 06 A
Adventure Games centered on exploration, narrative discovery, dialogue, and puzzle-led progression rather than execution-heavy combat.
71 accepted games ↗ 07 P
Puzzle Games whose primary challenge is solving explicit logic, spatial, pattern, or systems problems.
36 accepted games ↗ 08 S
Sports Games whose primary activity models or adapts a recognized sport or athletic competition.
74 accepted games ↗ 09 R
Racing Games whose primary activity is competitive or time-based vehicle racing.
10 accepted games ↗ 10 F
Fighting Games centered on direct, bounded combat contests between a small number of fighters.
20 accepted games ↗ 11 P
Platformer Games centered on precise traversal through jumping, climbing, momentum, or obstacle courses.
74 accepted games ↗ 12 S
Shooter Games whose primary interaction is aiming and firing projectile or ranged weapons.
106 accepted games ↗ 13 M
Music/Rhythm Games whose primary challenge follows musical timing, performance, dance, or rhythm patterns.
13 accepted games ↗02 / structure over label
Frameworks
12 entries
Metroidvania 17 accepted games
Roguelike 15 accepted games
Roguelite 48 accepted games
Soulslike 17 accepted games
Open World 67 accepted games
Survival 38 accepted games
Extraction 9 accepted games
Survivor-like 13 accepted games
Immersive Sim 7 accepted games
Sandbox 80 accepted games
Stealth 29 accepted games
Battle Royale 10 accepted games 03 / specific paths worth opening
Featured subgenres
6 entries
Farming Life Sim A farming-and-life lens spanning Simulation, RPG, Adventure, Platformer, and Action-Adventure hybrids when farming participates in recurring progression, relationship, or community loops; not equipment-led agricultural realism.
38 accepted games → L
Life Sim Daily-life simulation centered on routines, personal expression, relationships, or household development; use a narrower life-sim term when available.
4 accepted games → A
ARPG Real-time action combat is integrated with character growth, equipment, builds, and role-playing progression.
14 accepted games → T
Turn-Based RPG Role-playing games whose primary combat or decision loop is turn-based without enough evidence to justify a regional or tactical sub-genre.
10 accepted games → S
Survival Horror Horror-led games built around vulnerability, resource scarcity, evasion, and fear rather than a broader survival-simulation loop.
17 accepted games → G
Grand Strategy Games with a grand strategy form of the selected root genre.
5 accepted games →04 / the full path library
All subgenres
139 entriesNo taxonomy lens matches that search yet. Try a broader phrase.
Cross-root combinations
Hybrid corridors.
These are the root pairs that occur together most often in the accepted catalog.
61 accepted games carry both roots.
Open comparison30 accepted games carry both roots.
Open comparison26 accepted games carry both roots.
Open comparison25 accepted games carry both roots.
Open comparison21 accepted games carry both roots.
Open comparison19 accepted games carry both roots.
Open comparison18 accepted games carry both roots.
Open comparisonLocal progress
Taxonomy passport
Mark gameplay roots as you explore them. Progress is stored in this browser.