CheckpointDB fit
IGDB rating86 / 100
Main story14h
Released2018
PlatformsLinux · PC (Microsoft Windows)

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The Prisoner, an amorphous creature capable of possessing dead bodies, awakens in the depths of an island prison with no memory. A soldier tells the Prisoner they can no longer die. Through repeated escape attempts, the Prisoner learns that the island was once a powerful kingdom brought to ruin when a plague called "The Malaise" transformed most of its citizens into mutated monsters. After escaping the prison depths, the Prisoner resolves to kill the island's reclusive King, believing that his death will change something on the island. Fighting through plague-infested regions, the Prisoner reaches the throne room and slays the comatose monarch, only for the King's corpse to explode violently, destroying the Prisoner's host body. The head crawls through a fountain drain that leads back to the prison, where the cycle begins again.
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CheckpointDB Spotlight

Spotlight on Dead Cells

tactical pressuresystems-heavycomfort replaygenre gatewayTenseChaoticFunny

A spectacular, adrenaline-fueled side-scrolling action game. Dead Cells fuses the fluid, momentum-based combat of modern platformers with the addictive permanent progression of rogue-lites, delivering a highly polished, punishingly satisfying loop.

Dead Cells is a lightning-fast, highly punishing 2D side-scrolling rogue-lite action-platformer (self-styled as a 'Roguevania') that combines the responsive combat of hack-and-slash games with the exploration gating of Metroidvanias. You play as an immortal clump of cells possessing executed bodies, exploring a sprawling, shifting castle. Traversal is kinetic and incredibly fluid, utilizing high-speed rolls, wall-jumps, and ground-slams to maintain speed. Combat is precise and visceral: you equip two active weapons (swords, whips, bows, shields) and two active skills (turrets, grenades, traps). You pick up stat scrolls (Brutality, Tactics, Survival) during runs to scale damage, but enemies scale quickly too. Dying resets you to the starting prisoners' quarters, where you trade collected 'Cells' with the Collector to permanently unlock new weapons, mutations, and healing flask upgrades. The game's progression is further expanded by 'Boss Stem Cells' which permanently increase the difficulty, introducing new enemies, removing healing checkpoints, and unlocking the true final bosses.

Strengths

  • Hyper-precise and responsive fluid action controls
  • Exceptional mechanical variety of weapons and active skills
  • Rewarding permanent progression and custom run setups

Caveats

  • Punishingly high difficulty scaling at high Boss Cells
  • Zone maps can feel repetitive after dozens of runs

Context

Developed by French indie studio Motion Twin and released in 2018 to universal critical acclaim, selling over 10 million copies. It won Best Action Game at The Game Awards and has been supported with massive post-launch crossover DLCs (including Castlevania), establishing a premier legacy in the action genre.

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Core fitPlatformer › 2D Platformer
Commitment14h main path · HLTB
Series contextNo researched series context is recorded yet.

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