#01Hades
2020Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
Browse accepted games built around the roguelike structure, with roots, subgenres, and related discovery paths kept visible.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#02Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#03Play styleShooters
Supporting signalsShooters · Roguelite · Roguelike
Run-based play with shooting.
#04Play styleAction combat
Supporting signalsAction combat · Roguelike · Roguelite
Run-based play with direct action combat.
#05Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelike
Run-based play with direct action combat and shooting.
#06Primary genreRPG › Action RPG
Supporting signalsRoguelite · Soulslike · Roguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#07Play styleAction combat
Supporting signalsAction combat · Roguelike · Roguelite
Run-based play with direct action combat.
#08Play styleAction combat / Action platformers
Supporting signalsAction combat · Action platformers · Roguelite
Run-based play with direct action combat and platforming.
#09Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelike
Run-based play with direct action combat and shooting.
#10Play styleAction platformers
Supporting signalsAction platformers · Roguelite · Roguelike
Run-based play with platforming.
#11Play styleAction platformers
Supporting signalsAction platformers · Roguelite · Roguelike
Run-based play with platforming.
#12Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
#13Play styleAction combat / Tactics & management
Supporting signalsAction combat · Tactics & management · Roguelike
Run-based play with direct action combat and tactical or management decisions.
#14Play styleShooters
Supporting signalsShooters · Roguelite · Roguelike
Run-based play with shooting.
#15Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#16Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#17Play styleAction combat
Supporting signalsAction combat · Roguelike · Crafting
Run-based play with direct action combat.
#18Play styleAction combat
Supporting signalsAction combat · Roguelike · Roguelite
Run-based play with direct action combat.
#19Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#20Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#21Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
#22Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelike
Run-based play with direct action combat and shooting.
#23Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
#24Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
Observed alongside this lens
Why these games appear
Run-based play with procedural variation and substantial reset on failure.
Include when
Runs use procedural or variable content and substantial failure reset, with the run itself—not only persistent upgrades—as the main progression unit.
Leave out when
Do not use Roguelike for every randomized game; persistent-progression-first games belong under Roguelite when that is the dominant structure.