#01Slay the Spire
2019Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
Browse accepted games built around the roguelike structure, with roots, subgenres, and related discovery paths kept visible.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#01Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#02Play styleTactics & management
Supporting signalsTactics & management · Roguelike · Shopkeeping
Run-based play with tactical or management decisions.
#03Play styleTactics & management
Supporting signalsTactics & management · Roguelike
Run-based play with tactical or management decisions.
#04Play styleTactics & management / Traditional roguelikes
Supporting signalsTactics & management · Traditional roguelikes · Roguelike
Run-based play with tactical or management decisions and traditional roguelike play.
#05Play styleAction combat / Tactics & management
Supporting signalsAction combat · Tactics & management · Roguelike
Run-based play with direct action combat and tactical or management decisions.
#06Play styleTactics & management
Supporting signalsTactics & management · Roguelite · Roguelike
Run-based play with tactical or management decisions.
#07Play styleTactics & management
Supporting signalsTactics & management · Roguelike · Crafting
Run-based play with tactical or management decisions.
Observed alongside this lens
Why these games appear
Run-based play with procedural variation and substantial reset on failure.
Include when
Runs use procedural or variable content and substantial failure reset, with the run itself—not only persistent upgrades—as the main progression unit.
Leave out when
Do not use Roguelike for every randomized game; persistent-progression-first games belong under Roguelite when that is the dominant structure.