#49ADOM: Ancient Domains of Mystery
2015Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike · Mystery
Run-based play with traditional roguelike play.
Browse accepted games built around the roguelike structure, with roots, subgenres, and related discovery paths kept visible.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#49Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike · Mystery
Run-based play with traditional roguelike play.
#50Primary genreRPG › Looter RPG
Supporting signalsRoguelite · Roguelike · Exploration
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#51Play styleShooters
Supporting signalsShooters · Roguelite · Roguelike
Run-based play with shooting.
#52Primary genreStrategy › Turn-Based Strategy
Supporting signalsRoguelite · Roguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#53Play styleAction platformers
Supporting signalsAction platformers · Roguelike · Crafting
Run-based play with platforming.
#54Primary genreFighting › Arena Fighter
Supporting signalsRoguelike · Procedural Generation
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#55Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
#56Primary genreStrategy › Turn-Based Strategy
Supporting signalsRoguelite · Survival · Roguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#57Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#58Primary genreAction-Adventure › Exploration Action-Adventure
Supporting signalsRoguelite · Roguelike · Exploration
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#59Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#60Play styleDeckbuilding / Card battles
Supporting signalsDeckbuilding · Card battles · Roguelite
Run-based play with deck or pool building and card-based battles.
#61Primary genreStrategy › Turn-Based Strategy
Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#62Primary genreFighting › Arena Fighter
Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#63Primary genreFighting › Arena Fighter
Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#64Primary genreAction-Adventure › Survival Horror
Supporting signalsStealth · Roguelike · Crafting
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#65Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite · Roguelike
Run-based play with deck or pool building.
#66Primary genreRPG › Dungeon Crawler
Supporting signalsRoguelike · Crafting · Resource Management
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#67Play styleTactics & management
Supporting signalsTactics & management · Roguelite · Roguelike
Run-based play with tactical or management decisions.
#68Primary genreAction
Supporting signalsRoguelike · Survival · Relationships
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#69Play styleAction combat
Supporting signalsAction combat · Roguelike · Crafting
Run-based play with direct action combat.
#70Play styleTraditional roguelikes
Supporting signalsTraditional roguelikes · Roguelike
Run-based play with traditional roguelike play.
#71Primary genreStrategy › Deckbuilding Strategy
Supporting signalsRoguelike
#72Play styleSurvivors & horde action / Deckbuilding / Card battles
Supporting signalsSurvivors & horde action · Deckbuilding · Card battles
Run-based play with horde survival and deck or pool building and card-based battles.
Observed alongside this lens
Why these games appear
Run-based play with procedural variation and substantial reset on failure.
Include when
Runs use procedural or variable content and substantial failure reset, with the run itself—not only persistent upgrades—as the main progression unit.
Leave out when
Do not use Roguelike for every randomized game; persistent-progression-first games belong under Roguelite when that is the dominant structure.