#73Evolve Lab
2025Primary genreAdventure › Narrative Adventure
Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
Browse accepted games built around the roguelike structure, with roots, subgenres, and related discovery paths kept visible.
Find your kind of run
A shared run structure can feel very different in your hands. Hades centers on direct combat; Slay the Spire builds battles around cards; Balatro turns poker hands into scoring combinations. Explore those differences without losing the wider collection.
What resets? A failed run usually resets much of the current attempt. Generated layouts, changing rewards, or new combinations make the next attempt different.
What persists? Some games carry upgrades, unlocks, or story progress between attempts. Others emphasize learning and mastery. A roguelike label alone does not tell you which.
Groups can overlap. Slower play does not necessarily mean lower difficulty. Explore roguelikes and roguelites together →
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
#73Primary genreAdventure › Narrative Adventure
Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#74Play styleAction combat
Supporting signalsAction combat · Roguelike · Roguelite
Run-based play with direct action combat.
#75Play styleTactics & management
Supporting signalsTactics & management · Roguelike · Crafting
Run-based play with tactical or management decisions.
#76Primary genreAction › Character Action
Supporting signalsRoguelike · Crafting
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
Primary genreSimulation › Survival Sim
Supporting signalsOpen World · Survival · Roguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#78Primary genreStrategy › Deckbuilding Strategy
Supporting signalsRoguelike
#79Primary genreStrategy › Deckbuilding Strategy
Supporting signalsRoguelike
#80Primary genreStrategy › Turn-Based Strategy
Supporting signalsRoguelike · Exploration
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#81Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelite
Run-based play with direct action combat and shooting.
#82Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelite · Roguelike
Run-based play with deck or pool building.
#83Play styleAction combat
Supporting signalsAction combat · Roguelite · Roguelike
Run-based play with direct action combat.
#84Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#85Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
#86Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#87Play styleAction combat / Shooters
Supporting signalsAction combat · Shooters · Roguelike
Run-based play with direct action combat and shooting.
#88Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#89Play styleDeckbuilding
Supporting signalsDeckbuilding · Roguelike
Run-based play with deck or pool building.
#90Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
#91Play styleAction combat
Supporting signalsAction combat · Roguelike
Run-based play with direct action combat.
#92Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#93Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
#94Supporting signalsRoguelike
Its publisher describes a roguelike or roguelite structure; a more specific play style has not been established.
Observed alongside this lens
Why these games appear
Run-based play with procedural variation and substantial reset on failure.
Include when
Runs use procedural or variable content and substantial failure reset, with the run itself—not only persistent upgrades—as the main progression unit.
Leave out when
Do not use Roguelike for every randomized game; persistent-progression-first games belong under Roguelite when that is the dominant structure.