No Rest for the Wicked
Early access · 2024Primary genreRPG › ARPG
Supporting signalsSoulslike
Browse accepted games built around the soulslike structure, with roots, subgenres, and related discovery paths kept visible.
Find your kind of game
Explore deliberate combat, demanding encounters, and progression built around learning from failure. Choose melee or ranged combat, or look for a supported death-recovery loop. Metroidvania hybrids are available through the catalog’s hybrid toggle.
31 games before play-style filters. Filters combine. Games with unconfirmed details remain in All, and a game can support several activities or play modes. Start with all years to include older classics.
Explore the catalog
Start with a quick scan, then make the same ranked catalog richer until it becomes a long-form showcase.
Best reviewed blends the source score with rating volume. Release order is oldest first, and A–Z is title order. Unusually high scores with very small samples are treated as uncorroborated outliers until more players weigh in.
Primary genreRPG › ARPG
Supporting signalsSoulslike
#26Play styleRanged combat
Supporting signalsSoulslike
Soulslike with ranged combat.
#27Primary genreRPG › Action RPG
Supporting signalsSoulslike
#28Primary genreRPG › Looter RPG
Supporting signalsSoulslike
Soulslike membership is supported; finer play-style details need more evidence.
#29Primary genreRPG › Action RPG
Supporting signalsSoulslike
Soulslike membership is supported; finer play-style details need more evidence.
#30Primary genreRPG › JRPG
Supporting signalsSoulslike
#31Play styleMelee combat
Supporting signalsSoulslike
Soulslike with melee combat.
Observed alongside this lens
Series represented here
Why these games appear
Deliberate high-commitment combat, checkpoint recovery loops, and demanding encounter mastery.
Include when
Deliberate combat timing, meaningful failure-and-recovery checkpoints, and encounter mastery materially organize progression; a game may also qualify as a Metroidvania when ability-gated exploration is independently central.
Leave out when
Do not assign Soulslike solely because a game is difficult, has parries, or uses dark fantasy. Record adjacent action RPGs as proposals until checkpoint recovery and encounter-loop evidence is confirmed.