Research-backed game lineage

Metal Gear

Metal Gear is included in the Series Atlas after independent recognition and an authoritative game-by-game roster audit. Editions, simple ports, DLC, bundles, canceled projects, and cameo-only appearances are excluded.

7 curated games 1987–2026 release span 0 connected branches
Metal Gear coverMetal Gear 2: Solid Snake coverMetal Gear Solid coverMetal Gear: Ghost Babel coverMetal Gear Acid cover

Release chronology

The complete path.

Ordered by researched series position, then original release date. Ports, DLC, and duplicate editions are intentionally excluded.

7 games in this lineage

01 Metal Gear cover
Mainline1987

Metal Gear

Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery: If Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen. However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by using an unsuppressed weapon), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, or by entering an elevator. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Ammo and supplies for weapons are limited, but are replenished by picking up ammunition caches or additional supplies. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters. The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open to its corresponding key cards. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player is demoted to the previous rank. A transceiver is available for the player to communicate with their commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject. The player must keep track of their allies' frequency numbers in order to contact them. All of the radio messages are dependent on the rooms where the player is located.

Jul 13, 198773/100
02 Metal Gear 2: Solid Snake cover
Mainline1990

Metal Gear 2: Solid Snake

Metal Gear 2: Solid Snake is an action-adventure stealth video game created and published by Konami for the MSX2 computer platform. Acting as a direct continuation of the MSX2 version of the original Metal Gear, it was written and designed by the series' creator, Hideo Kojima. Kojima's inspiration for this game arose as a response to the development of Snake's Revenge, a separate sequel being produced simultaneously for the NES, intended primarily for the North American and European markets.

Jul 20, 199081/100
03 Metal Gear Solid cover
Mainline1998

Metal Gear Solid

Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

Sep 3, 199885/100
04 Metal Gear: Ghost Babel cover
Mainline2000

Metal Gear: Ghost Babel

Metal Gear: Ghost Babel is a Game Boy Color spinoff of the popular stealth action game Metal Gear Solid. This is not a port of said game but an original game made specifically for the Game Boy Color. Metal Gear: Ghost Babel is a non-canon game that serves as an alternate sequel to the events of the original Metal Gear.

Apr 24, 200078/100
05 Metal Gear Acid cover
Mainline2004

Metal Gear Acid

Metal Gear Acid is a turn-based collectable card game. It was the first game in the Metal Gear series for the PSP. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile. Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectable, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs. Before each round, the player can customize the deck of cards used by the main characters. Most cards are based on elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher. Cost is an important factor in gameplay and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. For example: if a player character has a cost of 15 and a guard has a cost of 10, then the guard's turn would occur before the character's. Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards. Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect several diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.

Dec 16, 200474/100
06 Metal Gear Survive cover
Mainline2018

Metal Gear Survive

In a struggle to stay alive on this harsh terrain filled with deadly creatures, soldiers who were previously on Motherbase now must work cooperatively in order to survive.

Feb 20, 201845/100
07 Metal Gear Solid 4: Guns of the Patriots - Master Collection Version cover
Remaster2026

Metal Gear Solid 4: Guns of the Patriots - Master Collection Version

The extreme tension of infiltrating without being detected. Metal Gear series, the pinnacle of “stealth action” Immerse yourself in the Metal Gear series, the pinnacle of “stealth action” where you can infiltrate and elude your enemies to complete missions. The game takes place five years after the Big Shell incident in Metal Gear Solid 2: Sons of Liberty, in a world where war has become a business. To stop Liquid Ocelot's uprising, Solid Snake throws himself into his final battle. The battle against Liquid and the Patriots draws to a close, and the mysteries woven throughout the series are now revealed!

Aug 27, 2026

Sources and method

Built from the public record.

Membership is researched from external official and independent sources. Mainline games, direct spin-offs, remakes, remasters, and standalone expansions are included; DLC, simple ports, duplicate editions, compilation-only duplicates, rumors, cancellations, and cameo-only crossovers are excluded.

  1. database Metal Gear collection — IGDB

    IGDB maintains a distinct collection record for Metal Gear and supplies the authoritative roster used for membership verification.

  2. reference List of best-selling video game franchises

    The independent catalog recognizes Metal Gear as a multi-game franchise and supports its inclusion in this major-series research sweep.