CheckpointDB fit
Main storyNot recorded
ReleasedTBA
PlatformsPC (Microsoft Windows) · PlayStation 5
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Break In, Take It, Get Out...
Science has taught mankind to no longer fear the night. Culture and reason flourished in an age of technological progress and prosperity: scholars studying until dawn, decadent parties glowing under electric light. In forgetting the nature of the night, humanity has provoked its rebellion.
Dozens of mansions are found corrupted by night every morning, their halls twisted by the night’s influence. Those who dwell within are no longer themselves, reduced to hollow puppets of the night. And those who dare to enter are slowly lost to their own minds.
Yet greed prevails. Within these corrupted estates grows a rare mineral known as the Rose of the Night. From it, Ambrosia is extracted, a powerful aphrodisiac and neurostimulant, coveted by the new aristocracy for their lavish gatherings.
The desperate and the reckless are sent night after night to harvest Ambrosia from these forsaken places. They live by a single rule:
Break In, Take It, Get Out...
Few ever return but hunger always finds its volunteers.
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Core fitAction-Adventure › Survival Horror
CommitmentNo recorded main-path estimate
Series contextNo researched series context is recorded yet.
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