CheckpointDB fit
IGDB rating91 / 100
Main story23.5h
Released2019
PlatformsPC (Microsoft Windows) · Mac

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In the impoverished district of Martinaise within the city of Revachol, a detective wakes up in a trashed hostel room with no memory of who he is. A severe hangover and what appears to be drug-induced amnesia have erased his identity entirely. He is met by Lieutenant Kim Kitsuragi, who informs him they have been assigned to investigate the death of a man found hanged in an empty lot behind the hostel. The victim's identity is unclear, and the scene suggests he was lynched by a group. As the amnesiac detective and his partner explore the district, following leads and helping residents, the detective gradually learns he is Harrier ""Harry"" Du Bois, a decorated officer of the Revachol Citizens Militia. Something broke in him years ago, triggering a catastrophic spiral that culminated in a three-day drinking binge around Martinaise just before the case began. Now he must piece together both the murder and himself, navigating the political tensions of a city still under foreign occupation decades after a failed communist revolution, while the union dockworkers' strike and a squad of rogue mercenaries threaten to engulf Martinaise in violence.

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CheckpointDB Spotlight

Spotlight on Disco Elysium

story-forwardmystery-archaeologycomfort replaygenre gatewayMelancholicBleakFunny

A singular, revolutionary achievement in video game writing. Disco Elysium discards standard video game combat to build an exceptionally deep, dark, and politically mature detective RPG that respects player intelligence and honors narrative failure.

Disco Elysium is a groundbreaking, dialogue-first isometric RPG that completely discards combat in favor of psychological interrogation, political theory, and existential dread. You play as a disgraced, amnesiac detective waking up in a trashed hostel room in the decaying coastal district of Martinaise, tasked with solving a public hanging. The game's primary triumph is its 'Thought Cabinet' and 24 internal skills—each representing a distinct voice in Arthur's mind (like Logic, Inland Empire, Half-Light, or Shivers) that actively chimes in during conversations, representing competing voices of his psyche. Every encounter is resolved through dialogue trees, stat checks, and D6 dice rolls: you can bribe witnesses, debate Marxist theory, use physical intimidation, or search for clues by 'listening' to the city's wind. The writing is highly mature, profoundly political, and darkly funny, treating failure as a highly entertaining narrative branching path rather than a restart screen. A true literary achievement that runs perfectly in handheld format on the Steam Deck and Nintendo Switch.

Strengths

  • Unparalleled, literary-level writing
  • Innovative 24 internal psychological skills system
  • Profound, mature narrative and political reactivity

Caveats

  • Requires massive amount of reading
  • Slightly slow and methodical pacing

Context

Developed by the Estonian indie collective ZA/UM, led by novelist Robert Kurvitz, and released in 2019. It swept BAFTA and Game Awards, winning Best Narrative and Best RPG, and is widely regarded by numerous critics as one of the best-written and most innovative video games ever created.

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Core fitRPG › CRPG
Commitment23.5h main path · HLTB
Series contextNo researched series context is recorded yet.

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