IGDB rating89 / 100
Main story8.5h
Released2018
PlatformsLinux · PC (Microsoft Windows)

Your game

Save it for later

Track progress or keep it in a collection.

Overview

About

Read storyline and full description
Set on a fictional version of Mount Celeste, it follows a young woman named Madeline who attempts to climb the mountain, and must face her inner demons in her quest to reach the summit.

Gallery

Media

CheckpointDB editorialCurator context
CheckpointDB Spotlight

Spotlight on Celeste

story-forwardgenre gatewaycomfort replaytactical pressureMelancholicWhimsicalTense

A perfect marriage of gameplay and narrative. Celeste combines punishingly precise platforming mechanics with a deeply empathetic, beautiful story about anxiety and self-acceptance, setting a high standard for indie design.

Celeste is a punishing, narrative-forward precision platformer that brilliantly uses its brutal mechanical difficulty to mirror its story of mental health and self-doubt. You play as Madeline, a young woman climbing the mysterious Celeste Mountain. The control scheme is incredibly simple but deep: you can run, jump, climb walls for a limited stamina window, and execute an eight-directional mid-air dash. Puzzles require executing pixel-perfect platforming trials through hundreds of screens, utilizing environmental hazards (like moving dream blocks, high-speed wind currents, and bouncy clouds). What makes Celeste a masterpiece is its empathetic difficulty design: screens are bite-sized, death resets you instantly at the start of the current screen, and an optional 'Assist Mode' allows players to adjust game speed, gain infinite stamina, or toggle invincibility. This ensures the story of Madeline's climb is accessible to everyone while keeping the core mechanical challenge fully intact. Outstanding on the Steam Deck and Switch, where it is perfect for short sessions.

Strengths

  • Hyper-precise, satisfying platforming controls
  • Empathetic and outstanding Assist Mode
  • Brilliant, emotional story and writing

Caveats

  • Extremely high execution difficulty spikes
  • Minimal variety outside of pure jumping/dashing

Context

Developed by Maddy Thorson and Noel Berry (Extremely OK Games) and released in 2018. It became a critical darling, nominated for Game of the Year at The Game Awards, swept indie awards, and is widely celebrated as one of the best platformers ever made.

✦ CheckpointDB Lens

Why might I like this game?

A quick, evidence-backed read. Deeper comparisons stay available in the full Lens.

Core fitPlatformer › 2D Platformer
Commitment8.5h main path · HLTB
Series contextNo researched series context is recorded yet.

Continue exploring

Explore more

Browse all related games